How to apply the game- and scenario-based approach in career guidance

Author: Antonia Schorer

Innovation in Learning Institute; Friedrich-Alexander University Erlangen-Nuremberg; Germany

Digitalization and the beginning of the fourth industrial revolution are changing our way of working. These changes have an impact on both the way people work and the required individual skills and competences. Therefore, it is necessary to prepare young people optimally for the jobs of the future and to support them in dealing with the future world of work. Career guidance services need to evolve to guidance into the future. Education policy should transform into leadership for the future. This is the goal of the FUTURE TIME TRAVELER project, which aims to prepare the next generation for the jobs of the future through an innovative and games-based scenario approach. On this basis, however, the question arises on how these efforts in career guidance can be achieved through game and scenario-based approaches, and how they can be applied. Read More

Policy mapping study

In the first months of the project we conducted an online survey among 159 young people (15-20 year old), 39 career guidance practitioners and 16 experts in the 7 partner countries – Bulgaria, Germany, Greece, Italy, Poland, Portugal and UK.

88% of the young people who took part in the survey say it is important for them to be informed about the jobs of the future and the changes in the world of work, but half of them currently don’t learn about them at school or informally. Only 1/3 of young people say they are aware of the LM trends and credible sources of information. In the same time, 58% feel informed or rather informed about future jobs, which is not the fact according to the majority of career practitioners and experts.

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