Opportunities on co-transforming the career guidance using innovative technologies

When analysing the employability potential of youngsters in the future labour marker, it is worth starting with a revision of facts and figures around the theme, as well as recalling the milestones shaping the relevant political and legislative landscape. Taking this step for granted, it seems useful to underline that it is no coincidence if the main findings emerging from recent labour market skills intelligence sources (see e.g. the last Future of Jobs report or the Skills Panorama) are in line with the current standards outlined in the fields of education and employment through a series of reforms being at the core of the EU policy agenda post-2020 (the Youth Goals towards 2027 or the DigComp 2.1., just to cite few). All reveal the magnitude of technologic development, coupled with socio-economic and demographic trends, and its impact on industries, job functions, employment levels and new skills needs. In plan words: the urgency of a paradigm shift from a silo to a systemic approach is hot on the skills and jobs’ discourse, too. Read More

Pilot survey results

After conducting technical tests within the consortium, it is time for a pilot implementation. The purpose of this stage was to verify, among people not related to the project – both young people and professionals – the methodology adopted by the consortium to create scenario-based educational games. For this purpose, a two separate surveys directed to two groups of users . During the pilot implementation carried out in 7 countries belonging to the consortium, 81 young people were involved and detailed opinions on the usefulness of the platform were obtained from 56 experts in the field of vocational guidance. Read More

How to apply the game- and scenario-based approach in career guidance

Author: Antonia Schorer

Innovation in Learning Institute; Friedrich-Alexander University Erlangen-Nuremberg; Germany

Digitalization and the beginning of the fourth industrial revolution are changing our way of working. These changes have an impact on both the way people work and the required individual skills and competences. Therefore, it is necessary to prepare young people optimally for the jobs of the future and to support them in dealing with the future world of work. Career guidance services need to evolve to guidance into the future. Education policy should transform into leadership for the future. This is the goal of the FUTURE TIME TRAVELER project, which aims to prepare the next generation for the jobs of the future through an innovative and games-based scenario approach. On this basis, however, the question arises on how these efforts in career guidance can be achieved through game and scenario-based approaches, and how they can be applied. Read More