Impact assessment of the Future project – main outcomes for learners and practitioners

Autor: University of Lodz

The main objective of the FUTURE project is to introduce an innovative game-based scenario approach in career guidance for introducing the Generation Z to the jobs of the future. To achieve this, the 7-actor partnership has developed the Future Time Traveller platform in 3D virtual world, addressing students aged 13-19, as well as career guidance practitioners working with them. The platform aimed at helping the young people:
● Become more aware how societal and technological developments shape the world of work
● Increase their understanding about the changes in the labour market
● Learn more about emerging jobs and careers
● Improve their understanding on the skills which will be required in the future
● Understand the various career opportunities that the future holds
● Learn how to identify credible sources of information on new jobs
● Be more prepared to take informed career decisions
● Develop a positive attitude towards the future
● Understand that the future lays in their own hands
During the project, the partnership reached out tens of thousands of recipients through its networks and using diverse channels – the project platform and Facebook page, events and publications. Read More

Opportunities on co-transforming the career guidance using innovative technologies

When analysing the employability potential of youngsters in the future labour marker, it is worth starting with a revision of facts and figures around the theme, as well as recalling the milestones shaping the relevant political and legislative landscape. Taking this step for granted, it seems useful to underline that it is no coincidence if the main findings emerging from recent labour market skills intelligence sources (see e.g. the last Future of Jobs report or the Skills Panorama) are in line with the current standards outlined in the fields of education and employment through a series of reforms being at the core of the EU policy agenda post-2020 (the Youth Goals towards 2027 or the DigComp 2.1., just to cite few). All reveal the magnitude of technologic development, coupled with socio-economic and demographic trends, and its impact on industries, job functions, employment levels and new skills needs. In plan words: the urgency of a paradigm shift from a silo to a systemic approach is hot on the skills and jobs’ discourse, too. Read More